A downloadable tool for Windows, macOS, and Linux

Buy Now$5.00 USD or more

One-click GPU-accelerated Ambient Occlusion lightmap baker for GLB and FBX models.

AO Lightmapper automatically generates UV2 coordinates, bakes high-quality Ambient Occlusion maps using GPU ray tracing, and exports the results as standalone textures or embedded directly into GLB files.

GPU ray-traced AO baking โ€ข Up to 2048 samples โ€ข Up to 4K lightmaps
No Blender setup. No manual UV creation. No cloud services


Generate production-ready AO lightmaps in seconds for GLB and FBX assets.


** All images shown were generated using AO Lightmapper **

Why AO Lightmapper?

  • No Blender setup required
  • Automatic UV2 generation
  • GPU ray-traced baking
  • Works directly with GLB and FBX assets
  • Export ready for Three.js and Babylon.js
  • Fully local processing
  • Designed for indie developers and technical artists


Core Features

AO Baking

  • GPU Accelerated Baking
  • Up to 2048 AO samples
  • Up to 4096ร—4096 lightmaps
  • Real-Time Preview
  • Denoising
  • Character-Aware Baking

Asset Support

  • GLB Import/Export
  • FBX Import
  • Skeletal Meshes
  • Animations

UV Generation

  • Automatic UV2 Generation
  • Advanced UV Packing
  • UV Channel Selection

Workflow

  • Batch Processing
  • Simple Scene Editing Tools
  • Easy to use Material Inspector
  • One-Click Export

Unity Integration

  • Included Unity Extension
  • Automatic AO Generation from Unity
  • Batch Processing of Multiple Prefabs
  • Automatic Asset Reimport
  • Automatic Material Assignment
  • Replace Existing Assets or Keep Originals
  • Replace All Prefab Instances in a Scene

Unity Package - Extension

Simple Workflow

  1. Load a GLB or FBX model.
  2. Generate UV2 automatically.
  3. Bake Ambient Occlusion.
  4. Preview results instantly.
  5. Export your lightmapped assets (GLB Zipped /  GLB Embedded).

Export

ZIP Export (Separate Files)
Exports a ZIP package containing the unwrapped GLB model and its lightmap textures as separate files, ideal for custom workflows and external material setup.

Embedded GLB Export
Exports a single self-contained GLB with the baked lightmap embedded: as Ambient Map in Babylon.js and as AO Map in Three.js.

Included

  • Windows / MacOS / Linux Desktop Application
  • Future updates included

Perfect For

  • Game Development
  • 3D Experience Development
  • Babylon.js Projects
  • Three.js Projects
  • Product Configurators
  • Technical Art Pipelines
  • Asset Optimization Workflows

Important: Model Quality Matters

AO Lightmapper is designed to bake high-quality ambient occlusion from your existing geometry, but the final result will always depend on the quality of the source asset.

  • For best results, make sure your model has:
  • Clean, well-structured geometry
  • Correct face orientations and normals
  • No overlapping or broken mesh sections
  • Reasonable topology and scale
  • Properly authored UVs and materials

While AO Lightmapper automatically generates UV2 lightmap coordinates, it cannot fully compensate for issues such as inverted normals, severely distorted geometry, non-manifold meshes, or poorly constructed assets.

In short: good input produces good lightmaps. AO Lightmapper can automate and accelerate the baking process, but it is not a substitute for proper 3D modeling practices.

** Also available: Quick AO Lightmapper for Babylon.js Sandbox and Three.js Editor. **

Quick AO Lightmapper

Updated 7 days ago
StatusReleased
CategoryTool
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authordrleria
Tags3D, asset-creation, babylonjs, gamedev, game-development, lightmap, rendering, technical-art, threejs, webgpu
Average sessionA few seconds
InputsKeyboard, Mouse
LinksBlog, Support, YouTube
AI DisclosureAI Assisted, Code, Graphics, Text

Purchase

Buy Now$5.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

AO-Lightmapper-Setup-1.4.3.exe 190 MB
Version 1.4.3
AO-Lightmapper-1.4.3-arm64.dmg 237 MB
Version 1.4.3
AO-Lightmapper-1.4.3.AppImage 251 MB
Version 1.4.3
AOLightmapper.unitypackage 475 kB

Development log

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